Level 1 (20-30)% increased Fire DamageCorrupted | Level 1 50% of Cold Damage from Hits taken as Fire DamageCorrupted | Level 1 50% of Lightning Damage from Hits taken as Fire DamageCorrupted | Level 1 50% of Lightning Damage from Hits taken as Cold DamageCorrupted | Level 1 50% of Fire Damage from Hits taken as Lightning DamageCorrupted | Level 1 50% of Cold Damage from Hits taken as Lightning DamageCorrupted | Level 1 50% of Fire Damage from Hits taken as Cold DamageCorrupted | Level 1 Has 1 SocketCorrupted | Level 1 (20-30)% increased maximum ManaCorrupted | Level 1 (20-30)% increased Global Physical DamageCorrupted | Level 1 (20-30)% increased Spell DamageCorrupted | Level 1 (15-25)% increased Global DefencesCorrupted | Level 1 (19-31)% increased Chaos DamageCorrupted | Level 1 (20-30)% increased Cold DamageCorrupted | Level 1 (8-12)% increased maximum LifeCorrupted | Level 1 Level 1 (40-50)% increased Global Critical Strike ChanceCorrupted | Level 1 Projectiles Pierce (2-3) additional TargetsCorrupted | Level 1 (20-30)% increased Lightning DamageCorrupted | Level 1 (4-6)% additional Physical Damage ReductionCorrupted | Level 1 (6-10)% increased Attack and Cast SpeedCorrupted | Level 1 10% chance to gain a Power Charge on KillCorrupted | Level 1 10% chance to gain a Frenzy Charge on KillCorrupted | Level 1 10% chance to gain an Endurance Charge on KillCorrupted | Level 1 (5-8)% increased Area of EffectCorrupted | Level 1 2% of Life Regenerated per secondCorrupted | Level 1 (30-40)% increased Fish Bite SensitivityCorrupted | Level 1 (25-35)% increased DamageCorrupted | Level 1 (6-10)% increased Quantity of Items foundCorrupted | Level 1 (4-6)% chance to Freeze, Shock and IgniteCorrupted | Level 1 Gain (6-12)% of Physical Damage as Extra Damage of a random ElementCorrupted | Level 1 (12-16)% increased AttributesCorrupted | Level 1 1 to maximum number of ZombiesCorrupted | Level 1 (24-36)% to Global Critical Strike MultiplierCorrupted | Level 1 (20-30)% increased Attack DamageCorrupted | |