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Conan Exiles Perks List


Accuracy_10
Eye for Injury

Crippling shots with a bow are more severe.

Accuracy_20
Trick Shot

Shots fired from your bow will ricochet if you miss your target.

Accuracy_30
Steady Hands

All ranged and thrown weapons now do 10% more damage.

Accuracy_40
Crevice in the Armor

Increases the armor penetration of any weapon you wield by 50%.

Accuracy_50
Shafted

Every headshot deals 50% more damage.

Agility_10
Iron Endurance

Sprinting drains less stamina.

Agility_20
Cat-like

Falling damage is halved.

Agility_30
Effortless Leap

Jumping no longer costs stamina.

Agility_40
Nimble Tumbler

When dodging, your armor counts as one weight-class lower than normal.

Agility_50
Extended Leap

Jump while in the air to do a second jump.

Encumberance_10
Balance and Counterbalance

You deal 10% extra melee damage while over-encumbered but swing using 10% less stamina when not over-encumbered.

Encumberance_20
Sure-footed

Crippling effects are less severe.

Encumberance_30
Pack Mule

Your max carry weight is increased by 10%.

Encumberance_40
Deflection

You have a chance to ignore armor and shield durability loss when hit.

Encumberance_50
Momentum

When over-encumbered, you can move at full speed.

Grit_10
Strong Grip

You use 10% less stamina whenever you climb.

Grit_20
Barbaric Tenacity

You gain an additional 10% stamina per regeneration tick.

Grit_30
Iron-hard Muscles

You gain a natural resistance to damage.

Grit_40
Fluid Swings

Your basic attacks cost less stamina.

Grit_50
Artful Dodger

Dodging costs less stamina.

Strength_10
Thuggery

Every blow you strike with a blunted weapon deals 100% more concussive damage.

Strength_20
Salting the Wound

You now deal 25% increased damage to enemies affected by negative status effects (i.e. cripple, bleed, sunder).

Strength_30
Slice and Dice

Each light attack you do inflicts 10% more damage.

Strength_40
Brutal Strikes

Each heavy attack now inflicts 25% more damage.

Strength_50
Blood-mad Berserker

Whenever your hitpoints fall below 25%, you deal 50% more melee damage.

Survival_10
Raw and Bloody

You do not have to cook raw meat to avoid food poisoning.

Survival_20
Hard Worker

You harvest resource nodes twice as fast.

Survival_30
Efficient Butchery

Every animal harvested provides extra resources.

Survival_40
Antidote of One

Invulnerability to poisons and diseases. Strength of detrimental status effects are reduced by 20%.

Survival_50
Bronzed Physique

All direct combat damage you take is reduced by 10%.

Vitality_10
Deep Breath

Your breath timer is doubled.

Vitality_20
Impervious

All temperature effects are diminished.

Vitality_30
Fierce Vitality

You gain passive health regeneration.

Vitality_40
Receptive

Increases the healing effect of consumables and dancers by 100%.

Vitality_50
Gluttonous Gains

Eating food now counts as a healing potion, and provides a healing burst at the end of the regeneration effect.

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