Perk↕️ | Copy Code↕️ | Type | Rank 4↕️ |
---|---|---|---|
Automated Weapon Systems | Tech | Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems. | |
Ballistic Weapon Systems | Tech | Ballistic ship weapons do 50% more damage to individual systems. | |
Boost Assault Training | Tech | While hovering, time slows down and the world moves 70% slower around you. | |
Boost Pack Training | Tech | Doubles previous bonuses. | |
EM Weapon Systems | Tech | EM ship weapons have a small chance of instantly disabling enemy engines. | |
Energy Weapon Systems | Tech | Energy ship weapons recharge 30% faster. | |
Engine Systems | Tech | While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting. | |
Missile Weapon Systems | Tech | Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed. | |
Particle Beam Weapon Systems | Tech | Increased critical hit chance with ship particle beam weapons. | |
Payloads | Tech | Ship cargo holds have 50% more capacity. | |
Piloting | Tech | Unlock the ability to pilot Class C ships. | |
Robotics | Tech | You can force a target robot up to 10 levels higher than you to obey commands for a limited time. | |
Security | Tech | Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked. | |
Shield Systems | Tech | Your shields will occasionally resist 100% of all damage received. | |
Starship Design | Tech | Allows the installation of experimental ship modules. | |
Starship Engineering | Tech | Occasionally, repairing one block of a system will repair the entire system. | |
Targeting Control Systems | Tech | Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode. |